
His ravenous hunger can only be described as gluttonous. As the years went by, Dog would constantly get into trouble, wandering, eating, and listening to those he should not. The other, God, is the subconscious voice of reason. The first identity the player meets is Dog, a slavish, childlike character of pure instinct, built from the conditioning the Master bred its army with.

With the destruction of the Mariposa Military Base, then the Cathedral, and the subsequent loss of connection to the commanders, his grip on reality broke as the two identities emerged. Like the rest of the mutant army, he was psychically linked to the Master and conditioned to slavishly serve him until death. What little is known about the person who would become Dog/God is that he was a member of the Master's elite nightkin. 2 Interactions with the player character.This list contains massive spoilers, so beware before you continue reading. Our list compiles some hidden secrets within the game that you may not have noticed yet.

Some believe that years after its release, they've found every hidden gem in Fallout: New Vegas. The most loyal Fallout fans would explore every inch of the Mojave Desert for secrets that had the potential to make them richer or more powerful. They knew that most gamers would only play the main story, then quit. Obsidian spent long hours crafting an engaging role-playing experience but didn’t hesitate to add in secrets and Easter eggs. While some gamers complained about the gameplay glitches and awkward animations, they stayed for the intriguing storyline. The Fallout series had previously emphasized a “post-apocalyptic role-playing game.” When Obsidian, a studio containing some of Fallout’s original creators, announced they would be working with Bethesda to develop Fallout: New Vegas, loyal fans were thrilled.įallout: New Vegas combined both elements from the defunct Fallout 3: Van Buren and Bethesda’s gameplay engine. Loyal fans didn’t complain about the gameplay as much as they did the storyline and lack of role-playing possibilities. Meanwhile, new fans were attached to the change of isometric gameplay to an option between first person and third person view.

Fans of the first two games didn’t like the new approach Bethesda took with the series.
